This theme uses the following elements in less than 300kb:Ĭopyright Statement (Monster of the Week is copyright Evil Hat Productions and Michael Sands) Good fast fun, investigation and action and plenty of room for great roleplaying. Monster of the Week is an Action Horror RPG very much along the lines of the TV shows Supernatural, Buffy the Vampire Slayer and Angel. Monster of the Week is another cool Powered by the Apocalypse game system and MoreCore supports the /pbta dice string which when used with modifiers on the character sheet works really well. Here is another MoreCore Theme built using the same principals and elements. See second attachment by superteddy57 with a bunch more customisations. Please dont make comments on this thread - just upload completed themes here. If you use logos or art in the theme please attribute the copyright holders in the extension or it will be removed. Please feel free to add your own themes here for others to use. Shadow of the Demon Lord font for Sidebar IconsĬopyright notice for Shadow of the Demon Lord / Schwalb EntertainmentĪdds some new Text Frames for use with Reference Manuals (com1, com2, com3) Shadow of the Demon Lord font for Story Headers In the Shadow of the Demon Lord it makes the following changes: You can download these and pull them apart and work out how to make your own.Īs at the time of writing these themes make a number of small changes to flavour MoreCore for your favouorite RPG. This thread is to show some add-ons/themes/mods for MoreCore.
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We will explain more about the various game modes in-depth later in this guide. The game is still very fresh being 2 days old and has been released with tons of content for both PvE and PvP players. Some Students might be available at a higher rate than other students in a Rate-Up summoning banner.īlue Archive features tons of content including but not limited to Raids, Main Story, Resource Stages, Commission Stages, Tactical Combat, and much more. A pity exists in Blue Archive at 200 summons on every banner. When players do a 10 pull or summons, they are guaranteed to obtain at least 1 two-star student in the summons. 2-Star Students – 18.5% for all Students.3-Star Students – 2.5% for all Students.The rates for different rarities of Students are as follows: The gacha banners have one similar quality, i.e, the rarities of the Students and the rates of summoning them. Yet, Blue Archive has this magical feel about it like the breathtaking graphics, unique storyline, top of the notch sound quality, and smooth UI which can’t let you stop playing it.īlue Archive is a gacha/hero collector game that requires all its players to summon for the characters through their summoning banners using the gacha currency called “Pyroxenes” in Blue Archive. The gameplay itself might not be engaging enough for many hardcore gacha players who are looking for more on the Active side of gameplay. Players cannot control the movement of characters but can tap target their unique abilities and skills through their skill cards shown in the bottom of the battle screen. The Strikers are the students that engage actively in battle while the Special students provide support from the backline. The gameplay itself is a top-down shooting RPG where players form a team of 6 Students – 4 Strikers and 2 Specials. The game features beautiful 3D Chibi sprites of its characters, called “Students” canonically in Blue Archive.īlue Archive is an RPG that adds its uniqueness and leaves a positive and hopeful impact on players who have tried it. The game summarizes the journey of a mysterious man titled “Sensei” who has lost his memories and is back to the past for us to experience the journey along with him. Blue Archive is set out to be one of the most popular RPG games for this year with it topping the Google Play Store and Apple App Store rankings in just 2 days! The title features a beautiful story and scenery boosted by its thematic artwork and sounds. Nexon has just published the popular Bishojo RPG title Blue Archive globally for Android and iOS. If you’re looking to swoop in at the end of a battle and clean up a few kills to close out a round, this is your place to do it. These chests offer better-than-normal loot, and are a hot-spot for player activity. Like in Realm Royale, chests will spawn at certain locations on the map after a certain amount of time has passed. It makes a world of difference in your rankings in each match. I cannot overstate how important it is to remember that you have these and to learn to use them effectively. There are Battle Royale standards like health potions, but also stealth potions, ninja hooks to grab people with, and even fake treasure chests to lay down that damage players who open them. You’re given full use of your mounts throughout the course of a match, and learning when to make use of them and your consumables is crucial. It’ll make it a little easier to get comfortable, and then you can transition into some of the more challenging ranged characters. If you’re new to Battlerite, I’d recommend starting with a melee character first to get a feel for the controls and using skills. Like its MOBA namesake, everything in Battlerite is a skill shot, so you’ll have to put in some practice to really get good at hitting moving targets. There wasn’t any lag that I could feel, the framerate was constant, and the overall in-match experience felt very polished for an early access title, which is a damn-sight more than I can say for most of the early access shovelware I’ve been forced to plow through. Speaking of fights, the combat feels nearly identical to how it does in Battlerite, and that’s definitely to the game’s credit. Make sure you’re picking fights you can win in the early game the faster you cut off players who land near you, the better off you’ll be. You can see them on your opponents as well, so it serves as a great visual indicator of a player’s threat to you at a glance. This level is determined based on the number and level of skills you have and your gear. Next to each player’s health bar over their character is a circled number representing your level. They’re labeled by keyboard shortcuts rather than character specific skills, so you don’t have to worry about finding the ones specific to your actual character. Don’t worry if you find an ability someone dropped, it’ll still work for you. If you find a higher quality version of your characters abilities or gear, it’ll automatically upgrade yours and leave the lesser version lying on the ground. Instead of buying skills between rounds, you find them in the loot orbs at random rarities alongside gold, consumables, and gear. It takes the core concept of a Battlerite match, trades out the teams for solo competition and loot orbs, and tosses players onto a much larger map 30 at a time. I should start by clarifying that Battlerite Royale isn’t a “mode” in Battlerite, but actually a standalone game. Still, I’m a fan of Battlerite, and they sent me an early access code, so I decided to see what they brought to the table. The gaming market has a nasty habit of latching onto anybody’s idea that works, no matter how done to death the idea has already become. When I heard that Battlerite was getting a Battle Royale mode, I of course had the natural reaction of rolling my eyes so hard they nearly popped out of my head. On top of this, Korra radios in to offer great teaching advice to Tenzin, who leans a bit too heavily on traditional training methods that don't belong in the contemporary era that TLOK is set in. This filler episode is filled with great airbending content that the original show lacked due to the limited number of airbenders during The Hundred Year War. That leaves this episode to fall under the ever-extending umbrella of filler. The cultural differences between the air nomads and the rest of the world were roundly discussed in episodes preceding Original Airbenders. There seems to be no limit to the number of interesting characters that the avatar canon can produce. Suyin stands throughout this episode as a strong and malleable woman who understands learning theory as well as she understands the art of bending. This episode also gives Korra the opportunity to become the first Avatar to metal bend and sees Bolin struggle with his own mental blocks. RELATED: 5 Popular Female Characters Who Were Born Bad-Asses (& 5 Who Became Bad-Asses Over Time) The battles spearheaded by Toph were great in the original series, but the opportunity to see how the specialized technique that makes metal as malleable as putty has developed is extremely satisfying. "Old Wounds" offers up one of the best earth bending battles in either Avatar series, as both of Toph's daughter's Suyin and Lin work through their family drama. The Legend of Korra's filler list includes any episode that does not largely contribute to the main plot-line running through the season it contributes to. Shonen viewers may scoff at the idea that a show without a manga even has fillers, but a show that bends the definition of anime can surely bend the definition of filler as well. RELATED: Avatar: 5 Reasons Aang Is The Best Part Of The Franchise (& 5 Why It's Korra) One of the ways that Korra flourished was through its use of filler episodes to characterize its contemporary cast of characters. Track Avatar: The Legend of Korra season 4 episodes. But what are your favorite episodes of The Legend of Korra? Let me know in the comments section below.After three strong seasons of Avatar: The Last Airbender ( ATLA) it was only a matter of time before another Avatar took up the role of entertaining viewers with epic bending battles and strong filler episodes full of relevant social commentary. That role was filled by c, and though this new series had big shoes to fill after the success of ATLA, it managed to find this success by embracing its differences from the original series. Season 4 guide for Avatar: The Legend of Korra TV series - see the episodes list with schedule and episode summary. Plus, we get my favorite Avatar character at the end of the episode, so that’s just icing on the cake.Īnd those are my picks. ATLA has a lot of adult themes, like death and loss, but none feel as deeply introspective as “Korra Alone,” which elevates the show to a higher level. “Korra Alone” is often the episode that reminds me of why I prefer Korra to Avatar. This is the deepest this show ever gets, and also probably the darkest. We learn that Korra has been physically and mentally suffering ever since her encounter with Zaheer, to the extent that she’s broken as not only the Avatar, but as a person, too. And sometimes, people can’t deal with it, especially when they close themselves off to other people. “Korra Alone” is all about trauma and how some people deal with it. Plus, Amon gets his comeuppance, which is satisfying to say the very least.īy far the best episode in the entire series, this episode’s title pays homage to the Avatar episode, “Zuko Alone,” which is also one of the best episodes of that series. But I always thought that this made the series feel a lot more personal and relatable, and Korra’s ultimate journey up to this point really shows somebody who’s struggling, but also really trying, which is why I love this episode so much. Throughout the season (throughout the series, really), we see a very flawed Avatar who seems to lose. “Endgame” is one of the reasons why I love Korra and why I also think some people dislike Korra at the same time. It doesn’t seem like the end of the world, but it does seem like it may be the end of the line for Korra, which really ratchets up the tension since we’ve (hopefully) grown to like her by this point. Amon is exposed for being the charlatan that he truly is, and the stakes are sky high for our heroes. Korra finally faces off against Amon, but without her bending ability because it’s taken away from her. The last episode of the first season is a banger. 62 Full KeygenĬyberLink PowerDVD Ultra is one of the world’s most popular media players providing the ability to enjoy virtually any type of digital media, TV, DVD, and Blu-ray.
I jumped into my first race possibly a bit too early in my Zwift riding career, when I wasn’t entirely familiar with the rules of the virtual road. This was a lesson very much learned the hard way. This left me clueless and disheartened as I had no idea what position I was battling for in my category.Īt the line I was able to sprint for 16th, so I wasn’t too gutted about having invested the time (and pain). I was racing category B, and slipped back into a second group on the road while some of my cat companions maintained their spots at the head of the racing. The front riders were pushing 500w for the entire roll out, splitting the peloton beyond repair and leaving me in pieces before the official race distance had even seen a dent. In the professional peloton, the neutral zone is a slow processional amble to the start of the race, but in Zwift that is not the case. Lead-ins are brutalįortunately I’ve only been subjected to this abysmal experience once. Some Zwift races come complete with a 5km rolling start, called a lead-in. I was then, of course, absolutely blasted in the final sprint. Practice makes perfect of course, but the only circumstance I’ve been able to benefit from the bonus is to stop myself slipping away in the final kilometre of a 60km race around central London. Some more experienced racers are masters of their power-ups, but speaking from personal experience, those moments of boosting genius are never as easy as they look.Īfter more than one race not having a clue how to use the power-ups, and another occasion where the advantage was wasted because I couldn’t reach my laptop (or phone with the Zwift companion app) I finally had my chance. The two extra points power-ups are utterly useless (and more than a little devastating) in race, but the remaining three can give you a big advantage over rivals if used properly.Ī lightweight bonus reduces your weight by 15 pounds for 15 seconds, draft boost increases the slipstreaming effect by 50 per cent for 30 seconds, while aero boost makes you 25 per cent more aerodynamic for 30 seconds. Racers will be presented one of five random bonuses to aid their riding – extra points, lightweight, draft boost, and aero boost. One of the aspects most likely to anger the naysayers is Zwift’s in-race power-ups. You will always use your power-ups at the wrong moment The smallest drop in power can see you losing position so you drag up the wattage to hold your position, and often you put in too much effort and find yourself on (or even off) the front. You can also find yourself yo-yoing from the back to the front as you manage your effort on the changing terrains. The app will let you know when you’re hidden and give you a warning when you’re in danger of losing contact with the group, but despite this you will still be pedalling flat out to hold the wheel. While Zwift does let you sit in the wheels and get the wind-reduction benefit of hiding behind your rivals, the effect doesn’t give the same relief as riding out on the road. Possibly the biggest reason for Zwift racing being an education in pure pain is the slipstreaming. The relentless pace of a Zwift race make an hour on the trainer a more tear-inducing experience than any crit race I’ve ever done – evidenced by the way I have to crawl off the bike as my legs cramp up at the finish line. Often the pace doesn’t ease, and you find yourself dropped from the front and trying to find a smaller group of riders closer to your own ability. Races start so frantically that it’s easy to give too much gas in the early stages and eviscerate your resources too soon. You then find yourself praying that the pace will ease as you try to find your rhythm while staying in touch with the front of the race, but pretty quickly you will find your limit. If you’re not privy to this bold tactic, you will find yourself immediately slipping back in the group and trying to play catch-up in the opening stages. Racers have the chance to rev their engines on the start line, meaning they can be pushing 500 watts as soon as the race starts. The first thing you notice when the flag drops, is Zwift racing is so much harder than your run of the mill bike race. For more information, see our ethics policy. These do not influence editorial content, though Vox Media may earn commissions for products purchased via affiliate links. Update June 30th, 4:55PM ET: Google updated the Stadia Controller to work wirelessly with Android 10 devices, so you no longer need to tether the controller to your phone to play on-the-go. So if you aren’t seeing the controller you own on this list, give it a try anyway. On the other hand, my wired PDP Faceoff controller for Nintendo Switch didn’t work. My Steam Controller worked nearly perfectly with its wireless adapter plugged into my PC, as well as wired, but I couldn’t get Stadia on my Pixel 3 to notice it. Google notes that its list of tested controllers isn’t exhaustive and that you might experience luck with other models. You can see the running list of controllers here, which also shows their level of wired and wireless support currently allowed by Stadia. Google’s support page lists that other controllers, like the Xbox One Elite controller, Xbox Adaptive Controller, and even the Xbox 360 controller, will work with Stadia. Now, just make sure your target device (be it a phone or PC) is in pairing mode.īuy at the Google Store Photo by Avery White for The Verge Other controllers This indicates that you’re ready to pair. Once it lights up, click and hold the connect button on the top edge of the controller until the Xbox logo blinks. To start pairing the controller, turn it on by holding down the Xbox button in the middle. If it has a 3.5mm headphone jack on the bottom, it’s another indication that it will work. Thankfully, there’s an easy way to tell: if your gamepad has a glossy plastic surrounding the Xbox button, it won’t work via Bluetooth. Microsoft has made a few different models of the controller, one of which doesn’t support Bluetooth. They’re fairly easy and cheap to find, and you probably already own one or a few.īefore trying to connect your controller via Bluetooth, ensure that it’s Bluetooth-ready to begin with. The Xbox One controller, just like the DualShock 4, has a Micro USB port, and you can connect it up to your PC with a cable. Phones that can run Stadia will also support the controller either wired or wire-free. Stadia supports the controller on PC (on Chrome with version 77 or later installed) whether it’s wired or if you’re connected via Bluetooth. It’s the exact same story for the Microsoft Xbox One controller. If not, try it again.īuy at Amazon Image: Microsoft Xbox One controller The light bar at the top of the controller will start to blink, an indicator that it’s looking for a device to pair up with. Then, on the DualShock 4, press and hold its “Share” button just to the left of the touchpad, then hold the middle “PlayStation” button with the logo on it. To connect it wirelessly via Bluetooth to either your computer or a phone, make sure the device that will host Stadia is in Bluetooth pairing mode. The drivers should download automatically. To physically connect it to your computer, just find a Micro USB to USB-A cable and link the two sources. This controller also works with phones running Android 10 software in wired or Bluetooth mode. Performance Designed Products Rock Candy Controller (Xbox 360): Officially licensed for the Xbox 360 Compatible with the Xbox 360 gaming system 8 cord for. Sony’s controller for the PlayStation 4 will work wired or when connected via Bluetooth with your computer running Google Chrome (version 77 or greater). Plug in your headset to the 3.5mm audio jack and you’re ready to chat with friends.How to pair a PS4 or Xbox controller with your iPhone, iPad, Apple TV, or Android device Photo by Amelia Holowaty Krales / The Verge PS4 DualShock 4 PDP Wired Controller for Xbox One Enhance gameplay with vibration feedback and the audio control button located directly on the front of the controller, so you can adjust game and chat audio levels without interruptions. The PDP wired controller is a pretty good alternative to the original from Microsoft (and costs almost half the price), but how does it fair on the battlefield? Feedback from the triggers feels great, while the grips on the thumb sticks feel good for a budget controller. Prepare for a hardcore depiction of combat with deadly ballistics, light attack vehicles, destructive artillery, and HDR audio putting the fear back into the genre. Experience the intensity of modern combat where skill is rewarded, and teamwork wins the fight. Sequel to the indie breakout FPS Insurgency, Sandstorm is reborn, improved, expanded, and bigger in every way. Insurgency: Sandstorm is a team-based, tactical FPS based on lethal close quarters combat and objective-oriented multiplayer gameplay. This is good news because it means you’ll be able to hone your skills and explore the maps before going head to head with other players.No, player progress will be wiped at the end of both betas.Insurgency: Sandstorm, Insurgency: Sandstorm - Red Dark Weapon Skin Set, Insurgency: Sandstorm - Midnight Blue Weapon Skin Set, Insurgency: Sandstorm - Nightstalker Gear Set, Insurgency: Sandstorm - Ghillie Gear Set, Insurgency: Sandstorm - Desert Hex Weapon Skin Set, Insurgency: Sandstorm - Urban Digital Weapon Skin Set, Insurgency: Sandstorm - Rogue Spec Ops Gear Set, Insurgency: Sandstorm - Urban Warden Gear Set, Insurgency: Sandstorm - Sasquatch Gear Set, Insurgency: Sandstorm - Yeti Gear Set, Insurgency: Sandstorm - Hunter Weapon Skin Set, Insurgency: Sandstorm - Whiteout Weapon Skin Set, Insurgency: Sandstorm - Upriser Gear Set, Insurgency: Sandstorm - Bad Day Gear Set, Insurgency: Sandstorm - True Grit Weapon Skin Set, Insurgency: Sandstorm - Bear Claw Weapon Skin Set, Insurgency: Sandstorm - Assault Pack, Insurgency: Sandstorm - Chrome Weapon Skin Set, Insurgency: Sandstorm - Two-Tone Weapon Skin Set, Insurgency: Sandstorm - PMC Gear Set, Insurgency: Sandstorm - Gray Man Gear Set Sequel to the indie breakout FPS Insurgency, now with 5 million units sold. Delivering videogame justice since 2008.The team-based, tactical FPS focusing on close-quarters combat and objective-oriented multiplayer was released on PC back in December 2018.This site © 2020 ReedPop. Insurgency: Sandstorm is the followup to the popular indie, modern-day tactical shooter Insurgency by New World Interactive. Sandstorm is reborn, improved, expanded, and bigger in every way.© 2006-2020 PlayStation Universe, All Rights Reserved.Unprecedented audio design with positional voice-chat for realistic teamwork, and heart pounding ambient audio to bring you into the battlefield. The two game modes available within Co-Op are the Checkpoint Insurgents and Checkpoint Security modes.We’ll update this feature as soon as we know more about the Insurgency Sandstorm PS4 release. Insurgency sandstorm is now available for Pre-order on Xbox one and will be soon for PS4. Hey guys, I’ve just preordered the Xbox One version of Insurgency: Sandstorm. Insurgency: Sandstorm is a multiplayer-focused follow up to the well received first person shooter, Insurgency, that features tactical combat in modern urban settings. Super excited for the game, can’t wait for it to come out. The studio requires more time for what will be … Insurgency: Sandstorm Pre-Order Beta 2949 Topics 13016 Posts 叛乱:沙漠风暴 - 中文 123 Topics 309 Posts Insurgency: Sandstorm - Community Test Environment 205 Topics 446 Posts CTE - 中文讨论区 2 Topics 3 Posts Log in to post. Within this category, there are three separate game modes: Insurgency Sandstorm on PS4 is a forthcoming team-based FPS with an emphasis on squad tactics. Find out when the game is finally coming to Sony's home console here. The first-person tactical shooter is similar to its predecessor in the sense it features a simplified HUD with no health bar or ammunition count, and is known for its realistic portrayal of deadly weaponry.Here’s the blurb for more info:Character and weapon customisation to show your battle-hardiness. We proudly present, in cooperation with Shadow Gaming, the Insurgency: Sandstorm Spring International Open! The Insurgency Sandstorm release date has been confirmed for PS4. |
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